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class | Aggregation |
| Represents an aggregation, i.e. a weak reference. More...
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class | AssertionFailure |
| Carna exception that indicates a failed assertion. More...
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class | Association |
| Represents an association. More...
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class | BaseBuffer |
| Implements OpenGL buffer objects maintenance RAII base class. More...
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class | BlendFunction |
| Defines how alpha blending is to be performed. More...
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class | BoundingBox |
| Defines a Geometry minimal boundary box. More...
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class | BoundingSphere |
| Defines a Geometry minimal boundary sphere. More...
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class | BoundingVolume |
| Represents a Geometry minimal boundary volume of simple geometric shape. The volume is centered within its local coordinate system. More...
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class | BreakForDebug |
| Controls whether the CARNA_BREAK_FOR_DEBUG macro produces a break point or not. More...
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class | BufferedHUVolume |
| Implements HUVolume generically for a particular VoxelType. More...
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class | BufferedIntensityVolume |
| Implements IntensityVolume generically for a particular VoxelType. More...
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class | BufferedNormalMap3D |
| Implements NormalMap3D generically for a particular VoxelType. More...
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struct | BufferedVectorFieldFormat |
| Maps math::VectorField implementations to Texture formats. More...
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struct | BufferedVectorFieldFormat< HUVolumeUInt16 > |
| Defines Texture format for HUVolumeUInt16. More...
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struct | BufferedVectorFieldFormat< IntensityVolumeUInt16 > |
| Defines Texture format for IntensityVolumeUInt16. More...
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struct | BufferedVectorFieldFormat< IntensityVolumeUInt8 > |
| Defines Texture format for IntensityVolumeUInt8. More...
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struct | BufferedVectorFieldFormat< NormalMap3DInt8 > |
| Defines Texture format for NormalMap3DInt8. More...
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class | BufferedVectorFieldTexture |
| Specializes the ManagedTexture3D class s.t. the texture's data is initialized from a math::VectorField that supports a buffer method, like BufferedHUVolume and BufferedNormalMap3D do. More...
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class | Camera |
| Represents the point-of-view and defines the 3D to 2D projection. More...
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class | CameraControl |
| Defines interface for intuitive Camera control. More...
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class | CarnaException |
| Base exception class that provides distinct attributes for the type (category) of the exception, a message and an optional details section. More...
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class | Color |
| Represents a color. Objects from this class are copyable and assignable. More...
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class | Composition |
| Represents a composition, i.e. a strong reference. This basically is a std::unique_ptr that supports the Association interface. More...
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class | Framebuffer |
| Maintains a framebuffer object that supports up to 8 color components simultaneously. More...
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class | FrameRenderer |
| Defines logic for rendering frames from given scenes. More...
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class | Geometry |
| Defines scene graph leafs. Instances of this class represent visible geometry that can be rendered. The way of rendering is defined by the geometry rendering stage with matching geometryType . More...
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class | GeometryFeature |
| Represents "components" that are aggregated by Geometry objects. Closer description is given here. More...
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class | GeometryStage |
| Partially implements a rendering stage that uses at least one render queue for rendering geometry from the scene graph. More...
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class | GLContext |
| Wraps and represents an OpenGL context. More...
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struct | HUV |
| Represents values in \(\left[-1024, +3071\right]\). More...
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class | HUVolume |
| Defines interface to \(\mathbb N_0^3 \to \left[-1024,3071\right]\) volumetric data. More...
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class | IndexBuffer |
| Specializes IndexBufferBase for particular IndexType. More...
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class | IndexBufferBase |
| Maintains GL_ELEMENT_ARRAY_BUFFER object that holds the vertex indices, that interconnect the vertices to primitives. This class realizes the RAII-idiom. More...
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struct | IndexBufferTypeMapper |
| Maps index buffer element types to descriptive constants. More...
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struct | IndexBufferTypeMapper< uint16_t > |
| Maps uint16_t to IndexBufferBase::TYPE_UINT_16. More...
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struct | IndexBufferTypeMapper< uint32_t > |
| Maps uint32_t to IndexBufferBase::TYPE_UINT_32. More...
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struct | IndexBufferTypeMapper< uint8_t > |
| Maps uint8_t to IndexBufferBase::TYPE_UINT_8. More...
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class | IntensityVolume |
| Defines interface to \(\mathbb N_0^3 \to \left[0,1\right]\) volume data. More...
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class | Log |
| Records log messages. The log writing is delegated to implementations of the Log::Writer interface. The default writer is an instance from Log::StdWriter class. More...
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class | ManagedMesh |
| Implements MeshBase class for particular VertexType and IndexType. More...
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class | ManagedMeshBase |
| Represents MeshBase object whose lifetime is managed by instances of this class. This is a format-independent abstract ManagedMesh base class. More...
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class | ManagedMeshInterface |
| Interfaces the MeshBase that a ManagedMeshBase represents. More...
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class | ManagedTexture3D |
| Represents 3D OpenGL texture object whose lifetime is managed by instances of this class. More...
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class | ManagedTexture3DInterface |
| Interfaces the Texture<3> that a ManagedTexture3D represents. More...
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class | Material |
| Specifies the shader and it's configuration that are to be used for rendering a Geometry node with a MeshRenderingStage. Custom implementations could also tweak the render state. More...
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class | Mesh |
| Implements MeshBase class for particular VertexType and IndexType. More...
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class | MeshBase |
| Format-independent abstract Mesh base class. Each mesh consists of a VertexBuffer, an IndexBuffer and a vertex array. This class realizes the RAII-idiom w.r.t. the vertex array. More...
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class | MeshFactory |
| Creates simple predefined ManagedMesh instances. More...
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class | MeshRenderingStage |
| Implements a geometry rendering stage that renders meshes. More...
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class | MeshRenderingStageBase |
| Defines MeshRenderingStage class template instance invariants. More...
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class | Node |
| Defines the inner node of a scene graph. Implements a spatial scene element that is allowed to have children, but cannot be rendered. More...
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class | NodeListener |
| Notified by Node objects. More...
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class | noncopyable |
| Objects from classes inheriting this cannot be copied. More...
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class | NormalMap3D |
| Defines interface to \(\mathbb N_0^3 \to \left\{\vec v \middle| \left\|\vec v \in \mathbb R^3\right\|_2 \leq 1\right\}\) mapping. More...
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struct | PCVertex |
| Defines vertex that consists of the two attributes position and color. More...
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struct | PNVertex |
| Defines vertex that consists of the two attributes position and normal vector. More...
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class | ProjectionControl |
| Controls projection matrices. More...
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struct | PVertex |
| Defines simple-most vertex that only consists of a positional attribute. More...
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class | QGLContextAdapter |
| If you're using Qt, this class template implements the abstract GLContext class as an adapter to the QGLContext class from Qt. More...
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class | Renderable |
| Represents a Geometry object that has been queued into a RenderQueue. The object's model-view transform has been computed in particular. More...
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class | RenderQueue |
| Gathers renderable geometry nodes from scene graph and provides those in a particular order, if required. More...
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class | RenderStage |
| Base abstract class of each rendering stage. Refer to the documentation of the rendering process. More...
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class | RenderStageListener |
| Defines callbacks for RenderStage lifetime events. More...
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class | RenderStageSequence |
| Represents a rendering stages sequence. More...
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class | RenderState |
| Manages the OpenGL render state. More...
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class | RenderTask |
| Invokes the rendering stages of the frame renderer successively. More...
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class | RotatingColor |
| Supplies colors from a predefined, distinctive palette. More...
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class | Sampler |
| Maintains an OpenGL texture sampler object. This class realizes the RAII-idiom. More...
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class | Shader |
| Maintains an OpenGL shader object. Realizes the RAII-idiom. More...
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class | ShaderCompilationError |
| Thrown when shader compilation fails. More...
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class | ShaderManager |
| Ensures that each shader is built just once and not each time someone requests it. More...
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class | ShaderProgram |
| Maintains an OpenGL shader program. Realizes the RAII-idiom. More...
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class | ShaderUniform |
| Implements ShaderUniformBase class for particular ValueType. More...
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class | ShaderUniformBase |
| Type-independent abstract ShaderUniform base class. More...
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struct | ShaderUniformType |
| Maps ShaderUniform value types to actually uploaded data types. This general case maps T to T . More...
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struct | ShaderUniformType< Color > |
| Maps the ShaderUniform value type Color to uploaded type math::Vector4f. More...
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class | Singleton |
| Singleton base class More...
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class | Spatial |
| Represents a spatial scene element. It's location is determined relatively to another spatial that is called its parent. This parent-child relationship induces the scene graph concept. More...
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class | SpatialMovement |
| Handles the displacement of a Spatial object in a drag-&-drop like manner. More...
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class | Stopwatch |
| Implements stopwatch using the robust wallclock time from OMP that most compilers support. More...
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class | Texture |
| Represents an OpenGL texture object. This class realizes the RAII-idiom. More...
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class | TextureBase |
| Texture base class with dimension-independent definitions. More...
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struct | VertexAttribute |
| Declares a vertex attribute. More...
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class | VertexBuffer |
| Specializes VertexBufferBase for particular VertexType. More...
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class | VertexBufferBase |
| Maintains GL_ARRAY_BUFFER object that holds vertices. This class realizes the RAII-idiom. More...
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struct | VertexColor |
| Defines vertex component for colors. Usage is explained here. More...
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struct | VertexNormal |
| Defines vertex component for normal vectors. Usage is explained here. More...
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struct | VertexPosition |
| Defines vertex component for position vectors. Usage is explained here. More...
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class | Viewport |
| Defines a rendering viewport. The viewport is a property of the current OpenGL context. More...
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class | VolumeGrid |
| Represents a particular partitioning of volumetric data. More...
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class | VolumeSegment |
| Represents a single volumetric data partition. More...
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class | VolumeSegmentNormalsComponent |
| Represents the normal map component of an VolumeSegment object. More...
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class | VolumeSegmentNormalsComponent< void > |
| Specializes VolumeSegmentNormalsComponent when no normal maps are desired. More...
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Contains the core framework components.