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Carna Version 3.3.3
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Contains the core framework components. More...
Namespaces | |
namespace | math |
Provides set of math-related classes and functions. | |
namespace | text |
Provides text-related helper functions. | |
Classes | |
class | Aggregation |
Represents an aggregation, i.e. a weak reference. More... | |
class | AssertionFailure |
Carna exception that indicates a failed assertion. More... | |
class | Association |
Represents an association. More... | |
class | BaseBuffer |
Implements OpenGL buffer objects maintenance RAII base class. More... | |
class | BlendFunction |
Defines how alpha blending is to be performed. More... | |
class | BoundingBox |
Defines a Geometry minimal boundary box. More... | |
class | BoundingSphere |
Defines a Geometry minimal boundary sphere. More... | |
class | BoundingVolume |
Represents a Geometry minimal boundary volume of simple geometric shape. The volume is centered within its local coordinate system. More... | |
class | BreakForDebug |
Controls whether the CARNA_BREAK_FOR_DEBUG macro produces a break point or not. More... | |
class | BufferedHUVolume |
Implements HUVolume generically for a particular VoxelType. More... | |
class | BufferedIntensityVolume |
Implements IntensityVolume generically for a particular VoxelType. More... | |
class | BufferedNormalMap3D |
Implements NormalMap3D generically for a particular VoxelType. More... | |
struct | BufferedVectorFieldFormat |
Maps math::VectorField implementations to Texture formats. More... | |
struct | BufferedVectorFieldFormat< HUVolumeUInt16 > |
Defines Texture format for HUVolumeUInt16. More... | |
struct | BufferedVectorFieldFormat< IntensityVolumeUInt16 > |
Defines Texture format for IntensityVolumeUInt16. More... | |
struct | BufferedVectorFieldFormat< IntensityVolumeUInt8 > |
Defines Texture format for IntensityVolumeUInt8. More... | |
struct | BufferedVectorFieldFormat< NormalMap3DInt8 > |
Defines Texture format for NormalMap3DInt8. More... | |
class | BufferedVectorFieldTexture |
Specializes the ManagedTexture3D class s.t. the texture's data is initialized from a math::VectorField that supports a buffer method, like BufferedHUVolume and BufferedNormalMap3D do. More... | |
class | Camera |
Represents the point-of-view and defines the 3D to 2D projection. More... | |
class | CameraControl |
Defines interface for intuitive Camera control. More... | |
class | CarnaException |
Base exception class that provides distinct attributes for the type (category) of the exception, a message and an optional details section. More... | |
class | Color |
Represents a color. Objects from this class are copyable and assignable. More... | |
class | Composition |
Represents a composition, i.e. a strong reference. This basically is a std::unique_ptr that supports the Association interface. More... | |
class | Framebuffer |
Maintains a framebuffer object that supports up to 8 color components simultaneously. More... | |
class | FrameRenderer |
Defines logic for rendering frames from given scenes. More... | |
class | Geometry |
Defines scene graph leafs. Instances of this class represent visible geometry that can be rendered. The way of rendering is defined by the geometry rendering stage with matching geometryType . More... | |
class | GeometryFeature |
Represents "components" that are aggregated by Geometry objects. Closer description is given here. More... | |
class | GeometryStage |
Partially implements a rendering stage that uses at least one render queue for rendering geometry from the scene graph. More... | |
class | GLContext |
Wraps and represents an OpenGL context. More... | |
struct | HUV |
Represents values in \(\left[-1024, +3071\right]\). More... | |
class | HUVolume |
Defines interface to \(\mathbb N_0^3 \to \left[-1024,3071\right]\) volumetric data. More... | |
class | IndexBuffer |
Specializes IndexBufferBase for particular IndexType. More... | |
class | IndexBufferBase |
Maintains GL_ELEMENT_ARRAY_BUFFER object that holds the vertex indices, that interconnect the vertices to primitives. This class realizes the RAII-idiom. More... | |
struct | IndexBufferTypeMapper |
Maps index buffer element types to descriptive constants. More... | |
struct | IndexBufferTypeMapper< uint16_t > |
Maps uint16_t to IndexBufferBase::TYPE_UINT_16. More... | |
struct | IndexBufferTypeMapper< uint32_t > |
Maps uint32_t to IndexBufferBase::TYPE_UINT_32. More... | |
struct | IndexBufferTypeMapper< uint8_t > |
Maps uint8_t to IndexBufferBase::TYPE_UINT_8. More... | |
class | IntensityVolume |
Defines interface to \(\mathbb N_0^3 \to \left[0,1\right]\) volume data. More... | |
class | Log |
Records log messages. The log writing is delegated to implementations of the Log::Writer interface. The default writer is an instance from Log::StdWriter class. More... | |
class | ManagedMesh |
Implements MeshBase class for particular VertexType and IndexType. More... | |
class | ManagedMeshBase |
Represents MeshBase object whose lifetime is managed by instances of this class. This is a format-independent abstract ManagedMesh base class. More... | |
class | ManagedMeshInterface |
Interfaces the MeshBase that a ManagedMeshBase represents. More... | |
class | ManagedTexture3D |
Represents 3D OpenGL texture object whose lifetime is managed by instances of this class. More... | |
class | ManagedTexture3DInterface |
Interfaces the Texture<3> that a ManagedTexture3D represents. More... | |
class | Material |
Specifies the shader and it's configuration that are to be used for rendering a Geometry node with a MeshRenderingStage. Custom implementations could also tweak the render state. More... | |
class | Mesh |
Implements MeshBase class for particular VertexType and IndexType. More... | |
class | MeshBase |
Format-independent abstract Mesh base class. Each mesh consists of a VertexBuffer, an IndexBuffer and a vertex array. This class realizes the RAII-idiom w.r.t. the vertex array. More... | |
class | MeshFactory |
Creates simple predefined ManagedMesh instances. More... | |
class | MeshRenderingStage |
Implements a geometry rendering stage that renders meshes. More... | |
class | MeshRenderingStageBase |
Defines MeshRenderingStage class template instance invariants. More... | |
class | Node |
Defines the inner node of a scene graph. Implements a spatial scene element that is allowed to have children, but cannot be rendered. More... | |
class | NodeListener |
Notified by Node objects. More... | |
class | noncopyable |
Objects from classes inheriting this cannot be copied. More... | |
class | NormalMap3D |
Defines interface to \(\mathbb N_0^3 \to \left\{\vec v \middle| \left\|\vec v
\in \mathbb R^3\right\|_2 \leq 1\right\}\) mapping. More... | |
struct | PCVertex |
Defines vertex that consists of the two attributes position and color. More... | |
struct | PNVertex |
Defines vertex that consists of the two attributes position and normal vector. More... | |
class | ProjectionControl |
Controls projection matrices. More... | |
struct | PVertex |
Defines simple-most vertex that only consists of a positional attribute. More... | |
class | QGLContextAdapter |
If you're using Qt, this class template implements the abstract GLContext class as an adapter to the QGLContext class from Qt. More... | |
class | Renderable |
Represents a Geometry object that has been queued into a RenderQueue. The object's model-view transform has been computed in particular. More... | |
class | RenderQueue |
Gathers renderable geometry nodes from scene graph and provides those in a particular order, if required. More... | |
class | RenderStage |
Base abstract class of each rendering stage. Refer to the documentation of the rendering process. More... | |
class | RenderStageListener |
Defines callbacks for RenderStage lifetime events. More... | |
class | RenderStageSequence |
Represents a rendering stages sequence. More... | |
class | RenderState |
Manages the OpenGL render state. More... | |
class | RenderTask |
Invokes the rendering stages of the frame renderer successively. More... | |
class | RotatingColor |
Supplies colors from a predefined, distinctive palette. More... | |
class | Sampler |
Maintains an OpenGL texture sampler object. This class realizes the RAII-idiom. More... | |
class | Shader |
Maintains an OpenGL shader object. Realizes the RAII-idiom. More... | |
class | ShaderCompilationError |
Thrown when shader compilation fails. More... | |
class | ShaderManager |
Ensures that each shader is built just once and not each time someone requests it. More... | |
class | ShaderProgram |
Maintains an OpenGL shader program. Realizes the RAII-idiom. More... | |
class | ShaderUniform |
Implements ShaderUniformBase class for particular ValueType. More... | |
class | ShaderUniformBase |
Type-independent abstract ShaderUniform base class. More... | |
struct | ShaderUniformType |
Maps ShaderUniform value types to actually uploaded data types. This general case maps T to T . More... | |
struct | ShaderUniformType< Color > |
Maps the ShaderUniform value type Color to uploaded type math::Vector4f. More... | |
class | Singleton |
Singleton base class More... | |
class | Spatial |
Represents a spatial scene element. It's location is determined relatively to another spatial that is called its parent. This parent-child relationship induces the scene graph concept. More... | |
class | SpatialMovement |
Handles the displacement of a Spatial object in a drag-&-drop like manner. More... | |
class | Stopwatch |
Implements stopwatch using the robust wallclock time from OMP that most compilers support. More... | |
class | Texture |
Represents an OpenGL texture object. This class realizes the RAII-idiom. More... | |
class | TextureBase |
Texture base class with dimension-independent definitions. More... | |
struct | VertexAttribute |
Declares a vertex attribute. More... | |
class | VertexBuffer |
Specializes VertexBufferBase for particular VertexType. More... | |
class | VertexBufferBase |
Maintains GL_ARRAY_BUFFER object that holds vertices. This class realizes the RAII-idiom. More... | |
struct | VertexColor |
Defines vertex component for colors. Usage is explained here. More... | |
struct | VertexNormal |
Defines vertex component for normal vectors. Usage is explained here. More... | |
struct | VertexPosition |
Defines vertex component for position vectors. Usage is explained here. More... | |
class | Viewport |
Defines a rendering viewport. The viewport is a property of the current OpenGL context. More... | |
class | VolumeGrid |
Represents a particular partitioning of volumetric data. More... | |
class | VolumeSegment |
Represents a single volumetric data partition. More... | |
class | VolumeSegmentNormalsComponent |
Represents the normal map component of an VolumeSegment object. More... | |
class | VolumeSegmentNormalsComponent< void > |
Specializes VolumeSegmentNormalsComponent when no normal maps are desired. More... | |
Typedefs | |
typedef std::vector< VertexAttribute > | VertexAttributes |
Defines VertexAttribute vector. | |
typedef BufferedIntensityVolume< uint16_t > | IntensityVolumeUInt16 |
Defines 16bit intensity volume. | |
typedef BufferedIntensityVolume< uint8_t > | IntensityVolumeUInt8 |
Defines 8bit intensity volume. | |
typedef BufferedHUVolume< uint16_t > | HUVolumeUInt16 |
Defines 16bit unsigned integer HU volume data. | |
typedef BufferedNormalMap3D< int8_t > | NormalMap3DInt8 |
Defines 8bit signed integer BufferedNormalMap3D. | |
Functions | |
template<> | |
void | bindGLTextureObject< 1 > (unsigned int unit, unsigned int id) |
template<> | |
void | bindGLTextureObject< 2 > (unsigned int unit, unsigned int id) |
template<> | |
void | bindGLTextureObject< 3 > (unsigned int unit, unsigned int id) |
Contains the core framework components.
Defines 16bit unsigned integer HU volume data.
Defines 8bit signed integer BufferedNormalMap3D.
typedef std::vector< VertexAttribute > Carna::base::VertexAttributes |
Defines VertexAttribute vector.
Definition at line 101 of file VertexAttributes.h.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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