Carna
Version 3.3.2
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Defines Texture format for NormalMap3DInt8. More...
#include <BufferedVectorFieldFormat.h>
Static Public Attributes | |
static const unsigned int | INTERNAL_FORMAT |
Holds the number of color components in the texture, e.g. GL_RGBA8UI or GL_INTENSITY16 . More... | |
static const unsigned int | PIXEL_FORMAT |
Holds the format of the pixel data, e.g. GL_RED , GL_RGB or GL_RGBA . More... | |
static const unsigned int | BUFFER_TYPE |
Specifies the data type of the pixel data to be uploaded to the texture. More... | |
Defines Texture format for NormalMap3DInt8.
Definition at line 87 of file BufferedVectorFieldFormat.h.
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static |
Specifies the data type of the pixel data to be uploaded to the texture.
Definition at line 91 of file BufferedVectorFieldFormat.h.
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Holds the number of color components in the texture, e.g. GL_RGBA8UI
or GL_INTENSITY16
.
Definition at line 89 of file BufferedVectorFieldFormat.h.
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static |
Holds the format of the pixel data, e.g. GL_RED
, GL_RGB
or GL_RGBA
.
Definition at line 90 of file BufferedVectorFieldFormat.h.
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