Carna
Version 3.3.2
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Implements ShaderUniformBase class for particular ValueType. More...
#include <ShaderUniform.h>
Public Types | |
typedef ValueType | Value |
Holds the accepted value type. | |
Public Member Functions | |
ShaderUniform (const std::string &name, const ValueType &value) | |
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ShaderUniformBase (const std::string &name) | |
Instantiates. | |
virtual | ~ShaderUniformBase () |
Does nothing. | |
bool | upload () const |
Uploads this uniform to the current shader. Returns true if the current shader has a matching uniform defined or false otherwise. | |
Public Attributes | |
ValueType | value |
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std::string | name |
Holds the name of this uniform. | |
Protected Member Functions | |
virtual void | uploadTo (int location) const override |
Uploads this uniform to location. | |
Implements ShaderUniformBase class for particular ValueType.
ValueType | specifies the accepted value type. |
The particular glUniform
function used for upload is chosen by the mapping ShaderUniformType and its specializations induce.
Definition at line 166 of file ShaderUniform.h.
Carna::base::ShaderUniform< ValueType >::ShaderUniform | ( | const std::string & | name, |
const ValueType & | value | ||
) |
Instantiates.
Definition at line 194 of file ShaderUniform.h.
ValueType Carna::base::ShaderUniform< ValueType >::value |
Holds the value of this uniform.
Definition at line 184 of file ShaderUniform.h.
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