Carna
Version 3.3.2
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Defines Carna::base::Material. More...
#include <Carna/Carna.h>
#include <Carna/base/GeometryFeature.h>
#include <Carna/base/ShaderManager.h>
#include <Carna/base/ShaderUniform.h>
#include <Carna/base/noncopyable.h>
#include <string>
Go to the source code of this file.
Classes | |
class | Carna::base::Material |
Specifies the shader and it's configuration that are to be used for rendering a Geometry node with a MeshRenderingStage. Custom implementations could also tweak the render state. More... | |
class | Carna::base::Material::ManagedInterface |
Represents an acquisition of video resources from a particular Material. This realizes the RAII idiom. More... | |
Namespaces | |
Carna::base | |
Contains the core framework components. | |
Defines Carna::base::Material.
Definition in file Material.h.
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