std::string textureUniformName
Holds the name of the uniform variable defined by the shader that will be used, that will be linked w...
bool useDefaultSampler
Holds whether a predefined sampler is to be bound to unit before drawing. This predefined sampler use...
Specifies how renderTexture is to be performed.
Wraps and represents an OpenGL context.
unsigned int unit
The texture unit that renderTexture will instruct the shader to use.
float alphaFactor
If useDefaultShader is true, the alpha values sampled from the texture bound to the specified texture...
bool useDefaultShader
The currently set shader will be used for drawing if this is false. If the value is true...