LibCarna Version 3.4.0
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solid.frag
1#version 330
2
3/*
4 * Copyright (C) 2010 - 2016 Leonid Kostrykin
5 *
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
8 * Pauwelsstr. 20
9 * 52074 Aachen
10 * Germany
11 *
12 *
13 * Copyright (C) 2021 - 2025 Leonid Kostrykin
14 *
15 */
16
17uniform vec4 color;
18uniform mat4 normalsView;
19
20in vec4 normal;
21
22layout( location = 0 ) out vec4 _gl_FragColor;
23
24
25// ----------------------------------------------------------------------------------
26// Fragment Procedure
27// ----------------------------------------------------------------------------------
28
29void main()
30{
31 vec3 lightDirection = vec3( 0, 0, -1 );
32 float diffuseLightAmount = max( 0, -dot( normalize( ( normalsView * normal ).xyz ), lightDirection ) );
33 _gl_FragColor = vec4( color.rgb * diffuseLightAmount, color.a );
34}