4 * Copyright (C) 2010 - 2016 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
13 * Copyright (C) 2021 - 2025 Leonid Kostrykin
17layout( location = 0 ) in vec4 inPosition;
19out vec2 textureCoordinates;
22// ----------------------------------------------------------------------------------
24// ----------------------------------------------------------------------------------
28 textureCoordinates = ( inPosition.xy + 1 ) / 2;
29 gl_Position = inPosition;