4 * Copyright (C) 2010 - 2016 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
13 * Copyright (C) 2021 - 2025 Leonid Kostrykin
17uniform sampler2D colorMap;
18uniform float alphaFactor;
20in vec2 textureCoordinates;
22layout( location = 0 ) out vec4 _gl_FragColor;
25// ----------------------------------------------------------------------------------
27// ----------------------------------------------------------------------------------
31 vec4 color = texture( colorMap, textureCoordinates );
32 _gl_FragColor = vec4( color.rgb, color.a * alphaFactor );