4 *  Copyright (C) 2010 - 2016 Leonid Kostrykin
 
    6 *  Chair of Medical Engineering (mediTEC)
 
    7 *  RWTH Aachen University
 
   13 *  Copyright (C) 2021 - 2025 Leonid Kostrykin
 
   17uniform sampler2D colorMap;
 
   18uniform float alphaFactor;
 
   20in vec2 textureCoordinates;
 
   22layout( location = 0 ) out vec4 _gl_FragColor;
 
   25// ----------------------------------------------------------------------------------
 
   27// ----------------------------------------------------------------------------------
 
   31    vec4 color = texture( colorMap, textureCoordinates );
 
   32    _gl_FragColor = vec4( color.rgb, color.a * alphaFactor );