4 * Copyright (C) 2010 - 2016 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
13 * Copyright (C) 2021 - 2025 Leonid Kostrykin
17uniform sampler2D integralMap;
18uniform float baseIntensity;
19uniform int renderInverse;
21in vec2 textureCoordinates;
23layout( location = 0 ) out vec4 _gl_FragColor;
26// ----------------------------------------------------------------------------------
28// ----------------------------------------------------------------------------------
32 float integral = texture( integralMap, textureCoordinates ).r;
33 float result = clamp( baseIntensity * exp( -integral ), 0, 1 );
35 vec3 color = ( 1 - renderInverse ) * vec3( 1, 1, 1 );
37 _gl_FragColor = vec4( color, 1 - result );