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LibCarna Version 3.4.0
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Defines LibCarna::base::ShaderUniformType, LibCarna::base::ShaderUniformBase, and LibCarna::base::ShaderUniform. More...
Go to the source code of this file.
Classes | |
struct | LibCarna::base::ShaderUniformType< ValueType > |
Maps ShaderUniform value types to actually uploaded data types. This general case maps T to T . More... | |
struct | LibCarna::base::ShaderUniformType< Color > |
Maps the ShaderUniform value type Color to uploaded type math::Vector4f. More... | |
class | LibCarna::base::ShaderUniformBase |
Type-independent abstract ShaderUniform base class. More... | |
class | LibCarna::base::ShaderUniform< ValueType > |
Implements ShaderUniformBase class for particular ValueType. More... | |
Namespaces | |
namespace | LibCarna::base |
Contains the core framework components. | |
Defines LibCarna::base::ShaderUniformType, LibCarna::base::ShaderUniformBase, and LibCarna::base::ShaderUniform.
Definition in file ShaderUniform.hpp.
Written by Leonid Kostrykin © 2021–2025. Based on Carna (© 2010-2016).
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