4 * Copyright (C) 2021 Leonid Kostrykin
8 uniform mat4 modelViewProjection;
12 layout( location = 0 ) in vec4 inPosition;
13 layout( location = 1 ) in vec4 inNormal;
16 // ----------------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------------
22 vec4 clippingCoordinates = modelViewProjection * inPosition;
23 gl_Position = clippingCoordinates;