Carna Version 3.3.3
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solid.vert
1#version 330
2
3/*
4 * Copyright (C) 2021 Leonid Kostrykin
5 *
6 */
7
8uniform mat4 modelViewProjection;
9
10out vec4 normal;
11
12layout( location = 0 ) in vec4 inPosition;
13layout( location = 1 ) in vec4 inNormal;
14
15
16// ----------------------------------------------------------------------------------
17// Vertex Procedure
18// ----------------------------------------------------------------------------------
19
20void main()
21{
22 vec4 clippingCoordinates = modelViewProjection * inPosition;
23 gl_Position = clippingCoordinates;
24 normal = inNormal;
25}