4 * Copyright (C) 2010 - 2015 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
14 uniform mat4 modelViewProjection;
16 layout( location = 0 ) in vec4 inPosition;
19 // ----------------------------------------------------------------------------------
21 // ----------------------------------------------------------------------------------
25 vec4 clippingCoordinates = modelViewProjection * inPosition;
26 gl_Position = clippingCoordinates;