4 * Copyright (C) 2021 Leonid Kostrykin
8uniform mat4 tangentModel;
9uniform mat4 modelViewProjection;
11layout( location = 0 ) in vec4 inPosition;
13out vec4 modelSpaceCoordinates;
16// ----------------------------------------------------------------------------------
18// ----------------------------------------------------------------------------------
22 modelSpaceCoordinates = tangentModel * inPosition;
23 vec4 clippingCoordinates = modelViewProjection * modelSpaceCoordinates;
24 gl_Position = clippingCoordinates;