4 * Copyright (C) 2021 Leonid Kostrykin
8uniform sampler2D labelMap;
12in vec2 textureCoordinates;
14layout( location = 0 ) out vec4 _gl_FragColor;
17// ----------------------------------------------------------------------------------
19// ----------------------------------------------------------------------------------
23 vec2 tc = textureCoordinates;
26 = abs( texture( labelMap, vec2( tc.x - steps.x, tc.y ) ).r - texture( labelMap, vec2( tc.x + steps.x, tc.y ) ).r )
27 + abs( texture( labelMap, vec2( tc.x, tc.y - steps.y ) ).r - texture( labelMap, vec2( tc.x, tc.y + steps.y ) ).r );
31 _gl_FragColor = color;