4 * Copyright (C) 2010 - 2015 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
14uniform mat4 planeTangentModel;
15uniform mat4 modelViewProjection;
17layout( location = 0 ) in vec4 inPosition;
19out vec4 modelSpaceCoordinates;
22// ----------------------------------------------------------------------------------
24// ----------------------------------------------------------------------------------
28 modelSpaceCoordinates = planeTangentModel * inPosition;
29 vec4 clippingCoordinates = modelViewProjection * modelSpaceCoordinates;
30 gl_Position = clippingCoordinates;